
We looked at Ruby in the anime, her actions, her moves. Of course, we reference a lot of the action sequences from the original IP. So for a guest character like Ruby Rose who’s never appeared in a fighting game, what’s the challenge in bringing her into the game with her special moves, but doing so in a way that will stay true to the source material and appeal to fans of the series? Another thing is that I am very close friends with Takagi the Producer of Senran Kagura, so we talked internally about bringing Yumi into the game. Other games we look at how our BlazBlue world is and then look at if it matches with their IP. It was very easy to implement those so it was our first choice. In terms of choosing what games we want to put in, the decision we made first was Persona and Under Night since we have involvement in those games. We approach the game companies and ask if we can put their characters in–no companies approached asking if their character can be put in. How do you go about selecting those characters? Do you go to the rights holder and ask, do they come to you? That turned into how it became simplified.īlazBlue Cross Tag Battle has a wide variety of characters…in some ways similar to Smash Bros. So I was planning to try to remove all of the complicated execution that is very easy to do on arcade sticks, but hard to do on a pad. When I was thinking about Cross Tag Battle, as I said earlier I was focusing on the gamepad more in general. What process did you go through to decide how you would simplify BlazBlue Cross Tag Battle?įor designing Central Fiction, the game was designed to be easier to execute on arcade sticks. What was your feeling seeing BlazBlue Cross Tag Battle as a feature game at EVO?īlazBlue at its core is a technical game. So when I was working on Cross Tag Battle instead of being so focused on Japanese feedback, I shifted my mindset to be more global and I feel that worked. My personal analysis of how it turned it out with Cross Tag Battle is that, up to BlazBlue Central Fiction, I was thinking the game was designed to be loved by Japanese players too much. So how do you feel about making that decision now, because I would say that BlazBlue Cross Tag Battle is probably more popular than Central Fiction now. Another priority I had in my mind was to allow the players to be able to play this fighting game with their pad….that’s how it started. I wanted to design a fighting game that everyone could play, almost like a festival cross over. I came up with the idea of changing the whole system for BlazBlue Cross Tag Battle. Who’s idea was it to take those characters and put them into a team-based game?
#BLAZBLUE CENTRAL FICTION CROSS PLAY SERIES#
That’s how I started working on the series.īlazBlue Cross Tag Battle is quite a departure from the BlazBlue series in many ways. I had been involved with the Guilty Gear series for over 10 years and came up with the idea of BlazBlue. Arc System Works, since we had expertise in fighting games, wanted to add another new IP to our line up. This was at the time when Daisuke didn’t want to make a Guilty Gear series for a couple of years…it was during the time of Guilty Gear Overture which was a real-time strategy game. So in continuing the BlazBlue series, I would like to start with a new type of game with new systems. On the other hand, my feeling is that we’ve experimented with a lot of things with BlazBlue Cross Tag Battle. Did you ever think it would have lasted as long as it did?Īctually, the series has a, I don’t want to say a period, but one ending with Central Fiction. Many fighting games have come and gone over the years, but the BlazBlue series is still here. Very tough (laughs), but at the same time very satisfying. At Arc REVO America 2019, we had a chance to sit down with Mori-san and talk about BlazBlue, Guilty Gear, his thoughts on Marvel and DC, and what the future holds for the BlazBlue series.ġ1 years, anime series, manga series, multiple games…how does it feel to have been involved in such a memorable franchise? Toshimichi Mori has created a series that has become a worldwide phenomenon: BlazBlue.
